A downloadable game for Windows, macOS, and Linux

Buy Now$7.00 AUD or more

Mazes and monsters  and mushrooms and flowers  and witches and potions and eyeballs and tombstones  and turners and dashers  and grinders and slimers  and bombs  and bombs  and bombs  Plagued with the curse  of autofire you roam  the floors of Forget-Me-Not foreverin search of a cure  for your beloved  ...please wake up...

this is an arcade game for 1 or 2 players, about picking flowers in randomly generated caves of monsters...

*** UPDATE 29/9/18 - build 4 *** 
- added a framerate cap option
- added customisable keybindings
- some random generation & look/feel tweaks (rubble particles, fake slowdown, etc)
- i put fruit back in
- there are now 3 game modes: quest, pondskum & dusktangle
- new demo build
- other things
- mac build will be along in awhile..

*** default controls are:

RED PLAYER: fire = 1, movement = wasd
BLUE PLAYER: fire = /, movement = arrows
(fire buttons are only needed to join a game and to enter your name)

press SPACE on the title screen to change game mode

press F1 to pause
press F2 to cycle colour modes
hold F9 to see version and FPS info
press F10 at any time for the options menu
press esc to reset game / toggle highscore screen
to quit: alt-f4, cmd-q, or whatever your OS's usual quit key combo is

see info.txt for more info.txt

Published Feb 15, 2018
PlatformsWindows, macOS, Linux
TagsArcade, chaos, Cute, evil, labyrinth


Buy Now$7.00 AUD or more

In order to download this game you must purchase it at or above the minimum price of $7 AUD. You will get access to the following files:

ForgetMeNot-R_win64_v4.zip 4 MB
ForgetMeNot-R_linux_v4.zip 3 MB
ForgetMeNot-R_mac_v3.zip 4 MB

Download demo

ForgetMeNot-R_win64_v4_DEMO.zip 4 MB
ForgetMeNot-R_linux_v4_DEMO.zip 3 MB

Development log


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When will you make the classic Forget-me-not available again on iOS? I've seen on your website that you were working on an update to make it compatible with iOS 11, but you've removed it :( 

yeah i had started trying to update it at one point but then my iphone died and i got a not-iphone...couldn't really afford to keep paying apple and decided to let it die.. soo probably never, sorry..

What about releasing the full source code, so everyone can build it? Or at least asking someone to finalize the update for you?

i don't want to like, officially release the code (it's awful).. i've sent the code to a few people who asked.. it's in a half unfinished state, i can't remember what needs doing or what's broken, so.. it's all just a bit messy.. you want to try building it?

Ah yes! I can try to build it myself! I'm familiar with XCode so it won't be a problem for me! :) 

well, maybe.. it might be in an unworking state, i can't remember... anyways, email me (nyarlulabs@gmail.com) so i have your email address and i'll dig out the code for ya

BTW is it specifically the iOS platform you're keen on? or is it the old version of FMN? cuz you can grab that for pc/mac at http://nyarlu.net/files if you want. (<R is way better tho! =))

Yep! This is the iOS version I'm looking for. I should try the <R version one day...

Loving the game, strange surprises  are always around the corner

One question, Will the Bundle version be updated?

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glad you like it! yep, i send any new builds i do to the FA folk to update their bundle with, though i have no control over if/when they do it.. (coincidentally i've been working on FMN again recently & a small update is incoming within the next couple days.. hurrah! ) 

Thank-you very much

Any chance of seeing this on steam?

Oh it seems like some problem with Russian keyboard. Key "/" is some other key that make game crazy. We somehow repaired it but then break again.

(oh, i just noticed this old comment).. hey, in case you didn't already see it, the latest update to this game has customisable keys and also FPS capped at 60, so hopefully this will solve these problems! if you try it i'd be very interested to know if the keys customiser works properly on Russian keyboard

Thanks. It seems that all works fine now, but I should test it also on that computer (though I'm not sure when I'll be able to reach it). By the way have you implemented ending in the game yet?

Thanks. It seems that all works fine now, but I should test it also on that computer (though I'm not sure when I'll be able to reach it). By the way have you implemented ending in the game yet?

Hello. We've just tried PONDSCUM demo and we're not sure that the game runs fine. It's too fast and it's hard to understand there you are.

can you please try holding F1 - this will print the FPS in the lower left corner - it should be 60. i've been told the game does run at double speed on some high frequency monitors! (though pondskum mode IS quite confusing and hard to see where you are in :)) 

We've checked it. It was something like 160.

ah.. whoops! sorry.. i will try to make it run at a locked 60 on all systems in a future update. for now i'm not sure if there's anything to do about it.. 


I don't know what I played (POND SKUM MODE), but wow, it sure has fun!

Is there an install FAQ that covers libraries? I'm new to itch -- just for FGMR!

Ubuntu 16.04.4 64-bit:

[...] error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory [...] amd64 libraries are missing

hey croci.. sorry my linux build might be more hassley than it could be. still working out best practises for releasing linux stuff. i think all you need to install is SDL2. far as I can tell this should do it: 

in a terminal window, run: 

sudo apt-get install libsdl2-2.0

(or if you use a GUI package manager just search it for SDL2). pretty sure that'll be all you need but i'm on my phone rn, can't check. lemme know if it still won't work. thanks :) also good idea, i'll add a linux install note.. 

BTW - are you planning Steam/GOG release?

nah.. i know those are popular but i don't really know much about them and i'm happy with just itch :) 

Great game. If you want someone to do this for you, we'll fund and do it. Get in touch if you are interested. You'll definitely make some sales. Again, solid game that deserves more exposure.

oh hey! thanks! glad you like it. and thanks for the offer...i reckon i'll just keep slowly working on it until i consider it 100% awesome and then might look into a wider release... for now it would just give me too much stress haha.. i'll get back to you if i change my mind =)

Okay thanks for the response.

I have one question - is it possible to reach the end of the game or it has only infinite mode?

only infinite for now.. though i'm planning on improving/extending the level-arc, and giving it something like an ending, eventually

Or that would be great. I'd prefer some ending like in Spelunky even if it would be hard as hell to get to it.

(1 edit)

Hi there! I tried running this on my laptop with ElementaryOS 0.4.1 (based on Ubuntu 16.04), and got a crash on start. Itch.io tech support reached out to me and told me this:

Looking at the logs, libGLEW.so.2.1 missing, and I don't think GLEW 2.1 is packaged by Ubuntu ( I wasn't able to find it).

I'd reach out to eryngi and let them know about this page: https://itch.io/docs/itch/integrating/platforms/linux.html - it explains how to ship the libraries you actually rely on with the game, rather than expecting them to be installed on the player's system.

Dunno how easy this would be to change for the Linux build, just passing on the info in case it helps. Thanks!

(2 edits)

thanks JP! (and Itch tech support! wow that's really good.) whoops, sorry bout that..i'll add a build with glew included soon =)